Why you should sign The Gamer Petition
Bethesda Blog 2 Sep 2010, 10:14 pm CEST
We here at Bethesda have some experience with fighting Terminators. Now the Terminator is back, Bennett, and he doesn’t want your clothes, your boots or your motorcycle — he wants your video games.
In November, the Supreme Court will hear Schwarzenegger v. EMA, an important case you may have heard something about. The state of California will argue in support of legislation that would make it illegal to sell violent games to minors there. Think that has nothing to do with you? Wrong! Here’s what’s got the Entertainment Consumers Association (ECA) so spooked:
Agreeing [with the EMA] would mean that [the Supreme Court justices] believe that video games are, and should continue to be, First Amendment protected speech; just like books, movies and music. The court disagreeing would mean that they think video games should be treated differently. This could lead to new bills and laws curtailing video game access in states across the country.
It’s not just about violent games and minors — it’s about protecting the medium as an art form like any other.
So no more games; do it! Do it now! Come on! Do it! Come on! Consider supporting the EMA by visiting http://www.gamerpetition.org/ and petitioning the Supreme Court. Because while you may not live in Cauliflornia, every gamer could be in a world of hurt if the EMA loses.
Brink Developer Diary 4 Explores Art Style
Co-Optimus Feed for Brink 2 Sep 2010, 10:05 pm CEST

If you look anywhere on the web you can immediately identify Brink among the rest of the games. The reason for this? An incredibly unique almost-realistic almost-cartoon art style. The developers over at Splash Damage discuss the decision to add the cartoon art style to the ultra-realistic vision they started with.
They also discuss inspirations for the areas seen in the game and the unique way you'll be exploring the Brink world during your time there. We think it's definitely something to look forward to, but check it out for yourself.
Read MoreTim the Tour Guide
Bethesda Blog 2 Sep 2010, 9:59 pm CEST
This month 1Up is touring offices of game developers across the country. Recently they caught up with id Software’s creative director, Tim Willits, for a tour of the team’s office in Mesquite, TX. Watch the video above.
brinkgame:
Twitter / brinkgame 2 Sep 2010, 9:43 pm CEST
Brink up for One to Watch in this year's Golden Joysticks. Details here http://bit.ly/b8hior
Don’t forget to vote for this year’s Golden Joystick nominees
Bethesda Blog 2 Sep 2010, 9:40 pm CEST
Just a reminder that we’re less than two months away (October 29th) until this year’s Golden Joystick Awards are announced. Shortlist voting, which runs through October 25th, includes the following nominees…
One to Watch Award
Brink Fallout: New Vegas
RPG of the Year Award
Fallout 3: Game of the Year Edition
Ultimate Game of the Year Award
Fallout 3: Game of the Year Edition
For more details on this year’s Golden Joysticks, head here.
Brink's Best Bits
Yahoo! Video Games: New Features for Brink 2 Sep 2010, 6:18 am CEST
Love shooters? Love online? Love Brink.
Brink "Endless Horizon" Developer Diary Video
GameFarg | Search Tags | brink 2 Sep 2010, 2:21 am CEST
The developers at Splash Damage know they took some big chances with the art direction and production design for their eye-catching, acrobatic shooter Brink, but if you’ve seen the game in action at all, you can see that the risk has clearly paid off. At least, that’s what the developers are hoping is the case, and they say as much in the game's latest developer diary, entitled &ldquo
6 Farg(s)
brinkgame:
Twitter / brinkgame 1 Sep 2010, 7:13 pm CEST
Lots of people asking about a possible Brink beta. Nothing to announce there at the moment, but all the interest is appreciated. :)
Now Available: All Roads iPhone/iPad App
Bethesda Blog 1 Sep 2010, 6:58 pm CEST
Beginning today, you can download the Fallout: New Vegas – All Roads iPhone/iPad App from iTunes.
This FREE App gives you a sneak peak at 12 full pages of All Roads, the graphic novel available exclusively in the Fallout: New Vegas Collector’s Edition. All Roads introduces the world of New Vegas, a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis, and a tells an intriguing tale of loyalty and violence that leads right up to the beginning of the game.
Created in conjunction with Dark Horse Comics and written by Chris Avellone, the game’s senior designer, All Roads is tightly integrated into the story of New Vegas, even containing clues to in-game missions for the sharp-eyed reader. Artists Jean Diaz (Incorruptible) and Wellinton Alves (Shadowland: Blood on the Streets, Nova) and cover artist Geof Darrow (Hard Boiled, The Matrix, Big Guy and Rusty the Boy Robot) offer their stunningly interpretation the world of New Vegas.
IGN Top 25 Lists Honor Fallout 3 and Oblivion
Bethesda Blog 1 Sep 2010, 6:14 pm CEST
With the Xbox 360 nearly five years old, the editorial staff at IGN put together a new list of the Top 25 Xbox 360 Games. Bethesda Game Studios’ Oblivion and Fallout 3 both made the list — ranking #10 and #2, respectively.
Thanks to all of you for playing the games, and congrats to the devs that worked on these titles.
New Brink Developer Video Diary: Endless Horizon
Shogun Gamer: Video Game News Community: Interviews, News, Reviews and Forum - Brink 1 Sep 2010, 1:14 am CEST
Latest developer video diary for Splash Damage's Brink discusses the game's vibrant and colorful art design ranging from the game's many unique designed characters and environments by Brink's main designer Olivier Leonardi.
Latest Brink dev diary has a few exaggerated features
Joystiq 31 Aug 2010, 11:58 pm CEST
The latest dev diary for Brink focuses on the game's innovative art design, largely conceived by designer Olivier Leonardi, who has a total artist name. What's so innovative about it? Two things, mostly: there's lots and lots of color, and also, everyone's arms are super long.
Continue reading Latest Brink dev diary has a few exaggerated features
Latest Brink dev diary has a few exaggerated features originally appeared on Joystiq on Tue, 31 Aug 2010 17:40:00 EST. Please see our terms for use of feeds.
Brink Dev Diary Trailer Gets All Arty
GameFarg | Search Tags | brink 31 Aug 2010, 8:06 pm CEST
"You look at any screenshot of Brink, you know it's Brink," creative director Richard Ham enthuses in a new developer diary focusing on the attractive exaggerated art style of Splash Damage's shooter. "It can't be mistaken for anything else."The rest of the Splash Damage gang is on hand to discuss the look too, covering topics from its influences and how it affects gameplay to motion-capturing fa
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Brink: Video Diario Degli Svillupatori #4
Fpsitalia » Brink 31 Aug 2010, 7:48 pm CEST
Come tutti i martedi ormai da quattro settimane anche oggi è stato rilasciato un nuovo video diario della Splash Damage.
Questo nuovo video si intitola Orizzonte Infinito, gli sviluppatori parlano dello stile che hanno voluto dare al gioco e le varie decisioni che sono state prese per rendere Brink diverso da tutti gli altri FPS.
[There is a video that cannot be displayed in this feed. Visit the blog entry to see the video.]
Fresh Brink dev diary chats visuals
That VideoGame Blog » Brink 31 Aug 2010, 7:00 pm CEST
A new “Endless Horizon” developer diary for Splash Damage’s Brink talks up the game’s unique visual style and the man to thanks for the the exxagarated realism look, art director Olivier Leonardi.
This would be the fourth dev video then. Catch the previous ones: one, two, three.
For all the latest video content, visit our Trailers & Videos section.
Fourth Brink diary describes “ultra-realistic toon-style” graphics
VG247 » Brink 31 Aug 2010, 6:46 pm CEST

Splash Damage has put out a developer diary for Brink, this one talking up the shooter’s art style.
The dev team talks about how it wanted to make the game “super photo-realistic” at first, but decided against it because it has already been done “a thousand times before”.
Instead, it decided to make it an “ultra-realistic toon-style” game, once senior programmer Oliver Jauncey came on board.
According to Jauncey, Splash Damage was a cautious regarding the art direction, but eventually relented.
Brink, set in a near future civil war aboard a floating city, releases next spring for PC, PS3, and Xbox 360.
Thanks, Evil Avatar.
Brink Dev Diary Trailer Gets All Arty
Shacknews Tag Feed: Brink 31 Aug 2010, 6:19 pm CEST
"You look at any screenshot of Brink, you know it's Brink," creative director Richard Ham enthuses in a new developer diary focusing on the attractive exaggerated art style of Splash Damage's shooter. "It can't be mistaken for anything else." The rest of the Splash Damage gang is on hand to discu...
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