Brink Coming Up To Brink Of Making History
BRINKish.eu - Brink Game News & Community 17 Mar 2010, 2:22 pm CET
Brink Coming Up To Brink Of Making History that’s the title of the XBOX360-site XBOXFreedom.com Brink Preview. And yes, they might very well be correct. That Brink is going to be something special could be seen especially after their just recently released trailer, even though it was cinematic, and not actual gameplay one can easily [...]
Brink Fortress 2 ;)
BRINK 16 Mar 2010, 9:51 pm CET
Brink cały czas jest porównywany do innych gier. Jedni uważaj, że inspirowanie się przez twórców Brink innymi tytułami nie wyjdzie grze na dobre, inni wręcz przeciwnie - jak czerpać inspiracje to od najlepszych. Są też tacy co do sprawy podchodzą z przymrużeniem oka ;) i chyba to ostatnie podejście do sprawy jest najlepsze. Jeśli uważacie, ...
Brink, Team Fortress 2 Style
BRINKish.eu - Brink Game News & Community 16 Mar 2010, 7:14 pm CET
People just can’t seem to stop comparing Brink to Team Fortress 2. Earlier on we could find ourselves a video where a fan compared Brink to Team Fortress 2 and Killzone 2 (watch it here..). This time it’s the brand new Brink Cinematic Trailer that’s been recomposed (watch the original trailer here..). Same footage as [...]
First ever Brink Clan Recruitment Video!?
BRINKish.eu - Brink Game News & Community 16 Mar 2010, 6:40 pm CET
No, you shouldn’t make fun of people. But this is actually kinda sweet, or adorable might be a better word. The YouTube/XBOX360-user 360broify has done it, it just has to be the first ever Brink Clan Recruitment Video, right? Talk about being out there in time. 360broify has decided to create a Brink Security-clan (XBOX360 [...]
Carmack talks iPad, Pokemon with Kotaku
Bethesda Blog 16 Mar 2010, 5:48 pm CET

Following his reception of the Lifetime Achievement Award at this year’s Game Developers Conference, id Software’s own John Carmack gave a few minutes of on-camera talk time to Kotaku.
Stephen Totilo asked Carmack about iPhone development, whether he’s received an early iPad, and the interesting nature of winning a Lifetime Achievement award when you’re still hard at work. Head over to Kotaku to watch the full interview.
An EpicBattleAxe Brink Cry Out
BRINKish.eu - Brink Game News & Community 16 Mar 2010, 5:22 pm CET
Gaming news site EpicBattleCry just featured Brink in their latest battle cry.
TESting Wrap-up: Wabbajacks Hunted
Bethesda Blog 16 Mar 2010, 5:05 pm CET

Alright. So we may have lost our bet. Somebody out there knew the author of Daggerfall’s “Wabbajack.” In fact, a lot of you did. Okay, almost all of you.
To recap, here’s what we asked last Friday:
In Daggerfall, there is a book titled “Wabbajack” which is a first hand account of the summoning of Sheogorath. Even though it’s credited to “Anonymous,” who wrote it?
Tadd Brooket of Onsted, MI correctly answered Emperor Pelagius Septim III, or “Pelagius the Mad.” The book itself contains a helpful clue: “Then why, or wherefore do people keep calling me mad?”
Thanks to everyone that entered. The next question will be up on Friday as usual.
MEMBER BATTLECRY: On The Brink
EpicBattleAxe » Brink 16 Mar 2010, 2:41 am CET

What’s up everybody?!?!?! DK Money here with the first Member BattleCry of the new week as we break down YOUR favorite things from the 2010 Game Developers Conference.
Obviously, there were some rather big news from this year’s show and I’m sure we’ll get to it all before the week is through, but we’re gonna kick things off with a look at a promising looking title courtesy of Axe Head Dr. Awesome MD. Sure, there are A LOT of great games coming out in 2010, but as the good MD puts it, the latest project from Splash Damage and Bethesda might just combine several great gaming concepts and deliver a fresh experience that pushes us all to the Brink. Hit the jump to check out today’s MBC and then speak yo’ mind in the comments section below!
Dr. Awesome MD says:
Dear Epic Battle Axe,
My member battle cry goes out to none other than Brink! Where do I begin to talk about how excited I have become upon seeing everything that’s going into this game? I remember the teaser, which was shown at E3 2009 but I quickly lost interest due largely in part to how vague it was. When I saw the cinematic trailer from GDC my interest performed a complete 180, kicked me in the face, and told me to pay-the-hell attention to this game because it’s going to be great. Not only does it contain elements from some of my favorite titles such as team fortress and borderlands it has also borrowed liberally from some of the most innovative titles to come out over the last few years such as mirror’s edge. Usually I dislike the idea of new IPs showing little initiative in making a name for themselves with originality in terms of game mechanics but this game gives me a very good feeling. Bethesda and Splash Damage have an opportunity to take certain elements of other games, which didn’t work or otherwise partially worked (mirror’s edge) and refine them into something simple and manageable for all types of gamers. Watching game play from Brink only helped me realize even more how much potential this game has. I haven’t been this hyped for a game in many years and that’s saying a lot with all of the great titles that have come out over the last year.
END
I have to say that I agree Dr. Awesome…The first time I saw Brink I had no idea what to expect…I went to Bethesda’s booth at an event for an interview and they had the first showing of the game so of course I jumped in. It was NOTHING like I expected based on the original teaser trailer, but I came away thinking that the game had a freakin’ TON of potential. Since then, we’ve seen a bit more and I too think that it has the ability to combine some innovative ideas from other titles while executing better on them all on the whole. Of course, only time will tell if it lives up to the expectations, but it is indeed to see the new cinematic trailer from GDC and keep our hopes high.
So, what about YOU? Do you have an opinion on Brink? Well, sounds off int he comments below and share them with us will ya??? If you’ve got something else entirely that you wanna bring to our attention then feel free to do that over on this week’s topics starter post where you can SUBMIT A NEW TOPIC:
SUBMIT YOUR MEMBER BATTLECRY IN THE COMMENTS SECTION HERE.
Alright, that’s all for now, but we’ll be looking forward to hearing what you have to say about this year’s GDC throughout the week!
Stay Brutal,
DK
Brink: Archetypen
Brink 15 Mar 2010, 8:51 pm CET
Arche
Sicherheit Basic Typen
Widerstand Basic Typen
Heute schauen wir uns einmal die Brink Archetypen genauer an. Es gibt mehrere Basic Varianten. Einmal eine Variante ausgewählt, kann man diesen x-beliebig mit Freischaltungen u.ä. individuell weiter ummodeln.
Archetypes are appearance presets that can act as a base from which to customize your character. Each faction has a distinct group of Archetype styles to build upon or combine with your other unlocked gear.
Brink Character Archetypes
BRINKish.eu - Brink Game News & Community 15 Mar 2010, 6:06 pm CET
BRINKish.eu brings you the Brink Character Archetypes. Archetypes are appearance presets that can act as a base from which to customize your personal Brink character. Which one is your favourite?
inXile Files: Meet Brian Fargo
Bethesda Blog 15 Mar 2010, 3:33 pm CET
Coinciding with the announcement of Hunted: The Demon’s Forge, we’ve got a developer profile with inXile Entertainment’s founder, Brian Fargo. If case you’ve been living under a rock, Fargo has been behind some of the greatest fantasy game franchises of all time including The Bard’s Tale, Baldur’s Gate, and the original Fallout.
You are the founding father of inXile. What does your job entail on a day-to-day basis?
The games business is one of the most challenging industries one can get into. But, in my opinion, the best thing about it is that no two days are rarely alike. In general I set the strategic direction for the company.
I also work with my production team to make sure that the game(s) we set out to create stay on track and that we are achieving the goals we have set out for ourselves. I am also the face of inXile, so I tend to deal with the outside forces of the company, like handling the press or negotiating contracts.
How did you initially get into the industry? Could you even call it an “industry” back then?
Our industry barely warranted being called as such when I first starting making games for a living. All of my hobbies — from collecting comic books (Heavy Metal being one of my favorites), playing Dungeons and Dragons, reading tons of fiction and programming the computer — really suited me well for what was to become the games business as we know it today. I think I started in the same way that many people do — with the simple thought: I can make a better game than the ones I’m playing. It’s hard to believe that I have been doing this for nearly 30 years!
What games have you been involved in since?
I have been fortunate to have worked on so many games in my career. I founded Interplay and now I have started a new company, inXile Entertainment.
My first big hit was the Bard’s Tale back in 1985. And, I either produced or executive produced Wasteland, Battle Chess, Castles, Stonekeep, Baldur’s Gate, Fallout, Redneck Rampage, the Interplay Star Trek games as well as many others during my career at Interplay.
inXile was formed in 2002 and we produced the Bard’s Tale re-imagining and helped popularize Line Rider, Fantastic Contraption and Impossible Quiz. We have also now revealed Hunted: The Demon’s Forge – a fresh take on the dungeon crawlers we grew up on — which we are developing with Bethesda Softworks.
If you weren’t making games, what do you think you’d be doing today?
It’s hard to imagine what I might be doing if I wasn’t making games. If not creating games, I could see myself in the creative field, perhaps working in film or television. I have always been fascinated by these mediums, and I am always interested in what people find entertaining.
Psychology and sociology are also quite interesting to me as both of these elements play a role in any kind of entertainment. Maybe I could have been a shrink.
Have you ever considered making a game based on Fargo? Brian Fargo Presents Fargo?
My life would certainly qualify as a book or movie at this point. My personal life has definitely not been a normal one and I am speaking to a few authors about helping to write a book on what has proven to be a very dramatic and interesting series of life events. But it would definitely not be a game…I need a game to take me to another place!
I remember when the movie Fargo came out and I was so afraid that there would someone named Fargo in the movie who was a serial killer or deviant, and I would have to hear about it for the rest of my life. Every time I met someone they would say “Oh, like the killer in the movie” or “oh, like the rodeo clown in the movie” or whatever.
Hunted: The Demon’s Forge is a modern take on dungeon crawling action. You’ve been around for a while; are there any other gaming genres you would like to update or bring back?
The social networking dynamics of Facebook offer some interesting angles on how to bring back some old genres. I’m still exploring ideas and thoughts with my guys but there are some things there that really interest me. I’m so thankful for the free-to-play, digital download, and social network game opportunities that have popped up over the last years. I love creating big games like Hunted: The Demon’s Forge, but it’s nice to be able to create smaller games with less pressure so we can experiment a bit. I definitely feel like I want to do more games in the RPG genre to help push it up to the next level.
Played any good games lately?
I’ve been playing a lot of smaller games lately seeing how they handle interface design or gameplay mechanics. Plants vs. Zombies is interesting in how well they balanced and tweaked the tower defense genre. I spent a lot of time with Guitar Hero and Rock Band so I could understand that genre better and I’ve played a lot of Wii Sports to feel the power of the Wii Remote. I tend to play games that I feel I need to understand so that my knowledge base continues to grow – helping keep my ideas relevant. I am always shocked when I hear about game executives not having Facebook accounts.
Favorite game of all time?
I don’t know if I can pick a best single game of all time as I have had so many great late nights engrossed by so many different games. The original Wizardry series was so addictive and rewarding. I loved the original Zelda series, Alone in the Dark, Realm of the Haunting, Rock N’ Roll Racing, Baldur’s Gate, Warcraft 1 and 2, and BioShock to name a few. The game that I put the most hours in by far and away was a game from Shiny/Interplay called Sacrifice. It was a first third person RTS and I loved the team dynamics and visuals of the game. To me that game represented the best of PC gaming.
What else do you enjoy doing in your spare time?
My main hobby outside the industry has been in building my dream home. My entire life has consisted of creating things on a monitor but nothing that was tangible. I spent the last 7 years building a house from the ground up, working on every detail from the overall design to picking out interesting antiques…even down to choosing the door knobs. Building a house and making a game have many creative and management similarities except when you build a house there is no hitting the ‘undo’ button!
I’m also a huge movie fan, so I spend times with my friends watching all kinds of movies that range from documentaries to Kurosawa to modern stuff.
Hunted: The Demon’s Forge announced
Bethesda Blog 15 Mar 2010, 3:33 pm CET
In a press release today, we announced we’ll be publishing Hunted: The Demon’s Forge — currently under development by inXile Entertainment. Below is a snippet from the release.
Bethesda Softworks®, a ZeniMax® Media company, today announced that it will publish Hunted: The Demon’s Forge™, a third-person co-op fantasy action game. Hunted is being developed at inXile Entertainment for the Xbox 360®video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system and Games for Windows.
inXile entertainment was founded in 2002 by industry veteran Brian Fargo. During his distinguished tenure in the video game business, Fargo has been behind some of the greatest fantasy game franchises of all time including The Bard’s Tale®, Baldur’s Gate®, and Fallout®. Hunted’s development is being overseen by Fargo while Michael “Maxx” Kaufman serves as the game’s Director. Previously, Kaufman served as Art Director on such titles as Kingpin™: Life of Crime™, Redneck Rampage and the award-winning Return to Castle Wolfenstein® at Gray Matter.
“We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots,” said Brian Fargo, Founder of inXile Entertainment. “Bethesda’s track record speaks for itself and the game we are developing for them is no exception.”
“inXile has an extremely talented team and we couldn’t be more pleased to have them working on one of our upcoming titles,” said Vlatko Andonov, President of Bethesda Softworks. “We believe gamers will be really excited about what these guys have in store for them.”
When we have more details to share on Hunted, we’ll let you know here at Bethesda Blog. Stay tuned!
Splash Damage will never work on ports
BRINKish.eu - Brink Game News & Community 15 Mar 2010, 2:20 pm CET
You’ve read it correct. Splash Damage CEO Paul Wedgwood have told IncGamers that their company is way to dedicated to their community to work on either expansions or ports. Not new but still, once again – great and confirmed news for all platforms. Splash Damage CEO Paul Wedgwood has told IncGamers that the developer will “never [...]
Explicit Gamer on the Brink
BRINKish.eu - Brink Game News & Community 15 Mar 2010, 1:57 pm CET
Explicit Gamer have published their first Brink Preview and they seem most impressed by the way Splash Damage and Brink blur the line between single- and multiplayer. First person shooters are nothing new to us as gamers. We have seen through the eyes of World War 2 veterans, sci-fi marines, modern military, the list goes on. [...]
Brink To Be “Platform Agnostic”
BRINKish.eu - Brink Game News & Community 15 Mar 2010, 1:32 pm CET
As we all know by now Brink is set to release on all three platforms, as in PC, XBOX360 and the PS3. Obviously there’s been much talk about whether Brink would follow the lead of f.e. Infinity Ward who simply made a port platform-to-platform with their recent title Call of Duty: Modern Warfare 2. Splash Damage [...]
Brink Freedom of Movement Video
BRINKish.eu - Brink Game News & Community 15 Mar 2010, 12:54 am CET
Forum member dezerter69 made a nice find when he located the brand new (?) Brink Freedom of Movement Trailer (yet to be officially confirmed though) once again showing of the S.M.A.R.T-system and the new level Shipyard.
What we’re playing: Finally! Final Fantasy
Bethesda Blog 15 Mar 2010, 12:11 am CET
Many of our devs are getting their jRPG fix this week with the North American release of Final Fantasy XIII. I’m hoping to make time to play it, but I continue to finish off games from 2009. But like others at the office, I’ll definitely be making time to play God of War III when it releases on Tuesday.
Here’s the rundown of games we’re playing. Let us know what you’re playing.
Gary Powell: Final Fantasy XIII, Uncharted 2, and Call Of Duty: Modern Warfare 2.
Amber Hinden: Final Fantasy XIII and Team Fortress 2.
Lianne Cruz: Final Fantasy XIII, Heavy Rain, Dragon Age
Kurt Kuhlmann: Mass Effect 2, Assassin’s Creed 2, and Panzer General.
Caedmon Somers: Mass Effect 2 still.
Matt Ponton: I really have no clue, most likely Street Fighter IV or Super Street Fighter II: Turbo.
Deven Winters: Darksiders, Borderlands, Assassins Creed 2 DLC, Borderlands DLC, Bioshock 2 and next week Metro 2033.
Ryan Salvatore: Battlefield: Bad Company 2, Lord of the Rings Online, Professor Layton and the Elysian Box
Michael Musick: Nothing this weekend – cleansing my palate in anticipation of God of War III. Okay, maybe a little Peggle.
Sam Bernstein: Final Fantasy XIII, the Blur multiplayer Beta (way to go Bizarre Creations, nicely done!), and maybe Mass Effect 2.
Rob Bartholomew: The new Brink cinematic trailer, over and over and over.
Dane Olds: Warhammer 40,000: Dawn of War II – Chaos Rising and Space Miner for the iPhone.
Alistair Hatch: Nothing! A weekend walking between pubs in the Peak District
Of course, if I were at home I’d be beating Rob at races in Blur beta and shooting him between the eyes in Bad Company 2.
Ashley Cheng: Mass Effect 2, Heavy Rain, Swords and Poker, and Final Fantasy 13.
Michael Lattanzia: Monster Hunter Tri Demo, Battlefield: Bad Company 2 (PC), Entropia Universe, Borderlands, and whatever else I feel like popping in…
Peter Sokal: Bad Company 2, Final Fantasy XIII, and Chaos Rising… Blood for the Blood god!
Jon Paul Duvall: Videogames: BFBC2 (it’s an addiction); Pen and Paper RPGs: Dark Heresy, Hunter the Vigil, & home grown system inspired by Daybreak; Board games: Steam, & Stone Age… I’m eating and breathing games lately.
Brent Krische: Endless Ocean: Blue World, Ace Attorney: Investigations: Miles Edgeworth, and Borderlands.
Greg Hounsom: Battlefield Bad Company 2.
Greg Baverstock: Football Manager 2010 (PC & PSP), NBA Hotshot (iPod), Broken Sword (iPod), and Brutal Legend (360).
Rob Clark: Starcraft 2 beta, Battlefield: Bad Company 2, SC2 beta, Mass Effect 1 (I will finish this weekend, I mean it this time!), more SC2 beta (safe to say I’m hooked on this one).
Daryl Brigner: APB Beta, Killzone 2 (giving it another chance), and maybe some LittleBigPlanet with the Water Update.
Craig Lafferty: Battlefield BC 2, Heavy Rain, and God of War 2.
Steve Perkins: Dante’s Inferno, Borderlands, Tales of Monkey Island – Chapter 3: Liar of the Leviathan.
Jeff Senita: Call of Duty: Modern Warfare 2, LittleBigPlanet, Scribblenauts, Flow, and Mirror’s Edge.
Aaron Mitschelen: More Borderlands. Hit 58. Should cap this weekend, and finally take out Crawmerax! (Also, maybe FFXIII, but it really isn’t doing much for me…)
Bruce Nesmith: Brutal Legend and Company of Heroes.
Tom Lassanske: Finishing up Prince of Persia.
Ryan Lea: Demon’s Souls.
Shannon Bailey: Final Fantasy XIII and Mass Effect.
Matt Grandstaff: Assassin’s Creed 2, GTA: Ballad of Gay Tony, and waiting for God of War III.
Fallout 3 DLC savings on Xbox LIVE next week
Bethesda Blog 14 Mar 2010, 11:09 pm CET
As announced on Major Nelson’s blog, Fallout 3 DLC will be the Xbox LIVE Deal of the Week between March 22nd and March 28th. During this time, all DLC for the game — that’s Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta — will be half off and cost only 400 Microsoft Points.
March Mayhem 2010
Bethesda Blog 14 Mar 2010, 11:00 pm CET
March Madness is definitely one of my favorite times of the year. As I await the NCAA Tournament Selection show, I thought I’d point out that for the third year in a row, Bethesda Softworks is in The Escapist’s March Mayhem Developer’s Showdown — a fan-voted tournament featuring 64 of the biggest developers in gaming.
Beginning March 17th, you can vote on each round’s matchups, but this year they’ve also added a bracket where you can try to predict all the matchups before they happen (just like with the NCAA Tournament). Just make sure you register to participate.
In our first round matchup, we take on Twisted Pixel — makers of popular XBLA hits like The Maw and ‘Splosion Man. Discuss the matchup here. Meanwhile, Obsidian Entertainment (our friends working on Fallout: New Vegas), have a first round matchup against Sucker Punch — the guys known for creating inFamous and the Sly Cooper series.
Good luck to all the developers in this year’s bracket. We’ll keep you updated.
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